Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Monday, 24 May 2010

Old Project Roundup: Mysteriously Sporty Characters

Next project from down-the-back-of-my-sofa: an early-stage pitch I did last year, for some sporty characters. I can't go into much detail about this project, or the client, but here are some preliminary roughs which never got to see the light of day...






I was hoping to see these characters animated with a mixture of gloopy/fizzy CG and jerky traditional animation (for the facial expressions) and running, jumping and hurdling around live-action filmed environments, leaving colour and animation in their wake.

Except they didn't, because they fell over at the first hurdle and some other much shinier characters sprinted past them. Ah well.

Tuesday, 1 September 2009

Fngz Of Fury

Yikes. So busy. Can't complain though - but it has been a month since I updated on here so I'm going to try and start hacking through the backlog. So first up is this the Fngrz of Fury web game I made for Orange with my pals at Poke London and Player3.

The game stars the two guys from the Orange cinema ads (Which are actually really good. The Steven Segal one is my favourite) fighting past a number of characters with the power of texting. So the faster you can type the better you do. A bit like Typing of The Dead from back in the day, except with no shooting, and no zombies. But featuring deadly udders squirting corrosive bad juice.

This was a fun one, as I could really concentrate on the character design and animation (just as well as I had only a few short days to do it). Here's some of the characters, combined together into what we technically call a jpg:



And you can play it now here. I still really struggle to beat the giant hamster. See if you can...

Monday, 6 July 2009

Grip Wrench gets an outing in Brighton.

My MTV animated series Grip Wrench is going to be screening at the Loop Festival in Brighton this Sunday from 1:00pm (in the Pavilion theatre), thanks to the lovely folk at onedotzero. I'll be there. Hopefully you'll be there. Although please remember, you won't be able to un-see what you see.

In the meantime here's a photo of Mr Wrench's last trip to the seaside, a happy day of sun, speedboats and exploding flamingo corpses. Hopefully he'll be able to outdo himself this time with a KissMeQuick hat, a donkey and a three gallons of melted ice-cream.

Tuesday, 26 May 2009

Psst! Sugar & Spice in HD

Now that I've stumped up some cash for a Plus account on the brilliant Vimeo, I can start posting some HD movies. Here's my segment from this years PSST! Pass it On animation/motion-graphics collaboration:



It's not actually HD in that embedded version, but you can see it in full WrapAroundPixelRama (tm) on my Vimeo page here.

It was a fun little film to make, I took the final frame of Bran Dougherty-Johnsons piece and continued the themes he started. But with more focus on Victoriana, sexual awakenings and, of course, snails.

As always I had a hundred ideas that I couldn't put into practice due to lack of time, but it turned out okay, and enjoyed animating something a little bit closer to my sketchbook style. Something I want to do more of.

And I was massively pleased with the musical score by David Kamp, who managed to make it feel like something far more professional!

Wednesday, 4 March 2009

Psst! London Screening

Psst! Pass It On has got a London screening, far handier than that one in LA the other day, so I'll be going along, hope some of you other cockney-sparrows come too. Here's the details:

(Psst! is a collection of 17 collaborative films made by some very clever people. I made a bit too, about a young womans sexual awakening with a snail. Saucy.)

Monday, 26 January 2009

Psst!

I've been asked to make a film for this years PSST! Pass It On - 17 collaborative films made by covens of motion-graphics warlocks and animation alchemists. It'll be launching around the world at various events in the next few weeks, and you can pre-order the DVD here.

My film is a collaboration with Bran Dougherty-Johnson of Grow Design Work and my particular section concerns a time-traveling aphrodisiac, a cup of tea, and a famous nursery rhyme. It looks like this:



Friday, 19 December 2008

Little Big Metal Gear Solid Planet

SACK! SACK! SAAAAACK!
I love Metal Gear Solid - and its unusual mix of Japanese technology, high drama and moments of complete silliness. So when we set to work on making a new pack of MGS themed levels, stickers, costumes and materials for LittleBigPlanet I declared the world officially full of win.

It's been amazing to have access to all the original files used to make the MGS games, and Konami and Kojima Productions have been brilliant about letting us re-imagine their world in our little universe. A world in which assault tanks are made out of cardboard, weapons shoot paint and the major characters are recreated in doodles and stickers - which I've had a lot of fun designing and also directing this trailer which shows it all off..



I've also been wondering what I'd call myself if I was a Metal Gear Solid character (bearing in mind this is a universe filled with characters called things like Screaming Mantis and Revolver Ocelot).

So far I'm favouring Giggling Mandrake or Petulant Sea Cucumber.

Friday, 12 December 2008

MAN OF MEAT. MAN OF ACTION.

I've finally put my website for Grip Wrench live. It's the animated series I made for MTV QOOB, featuring Hollywood hardman, Vietnam veteran and fearless patriot Grip Wrench. And basically gave me plenty of sleepless nights for a year and a half while I was trying to animate all 10 episodes on my own (whilst doing LittleBigPlanet at the same time). What a nutter.



Anyway, its probably best if you just go and have a look yourself, there's some iphone wallpapers too (which I think all promo websites have to have now by law..) desktop backgrounds and of course all 10 episodes are on there, although here's an embedded episode which is one of my favourites:

Wednesday, 3 December 2008

Cullumdar

Nearly xmas and it's a busy time of year for a designer/animator person - there seems to be a neverending line of people needing lumps of snow added onto the top of their logos, or animated flakes drifting around their websites or title sequences. Here's my latest yuletide project - I got asked to make a flash advent calendar for top jazzer Jamie Cullum. Here's an image from it.



And you can see the actual calendar (or Cullumdar as I jokingly called it) by running off in this direction. Although nobody will notice I spent ages making the doors open exactly as I wanted to, and hand-making animation on all of them, so they all open very slightly differently. I'm a nutter for things like that.

There's no chocolate behind the doors, but at least you can win tickets to see ACDC or get all arm-wavy with a Nintendo Wii and other less jiggy prizes.

Monday, 6 October 2008

Mr Sim

As I was logging into my Facebook page this morning I got assaulted by a load of banner adverts with things whizzing about and distracting me, and they were more distracting to me than usual because I made them.

Orange and Poke asked me to work up a character I was playing around with back when I was illustrating and animating the Good Things Should Never End site: an animated Sim card. And he's now gone on to star in a number of ads and print stuff. Famous little fella.

Mister Sim is a miscevious little chap, obsessed with eating and talking and flashing his gold gnashers. He's just generally extremely mouthy despite his tiny size, as you can see from some of the examples I've lifted out of the ads below.

Orange have also made him a fan page too on Facebook, although be careful: he does bite.




Wednesday, 17 September 2008

onedotzero twothousandandeight

This years onedotzero kicks off soon, traveling the world and squirting hot beautiful images into the audiences eyeballs. There's going to be something exciting happening in Buenos Aires to kick off the world tour from the 26th to 28th of September. In the meantime here's a preview video of some of the things screening at this years tour. At 00:17 you might be able to spot Grip Wrench playing a guitar solo on the roof of a monster truck to a leopard...


onedotzero_adventures in motion from onedotzero on Vimeo.

Seeing this video has reminded me to get back into using Vimeo again, its such a great site for video. Here's my very out-of-date Vimeo page.

Tuesday, 24 June 2008

Finished!

See what I'm holding? Its a DVD of the finished 10 episodes of my MTV Qoob series of short films, 18 months in the making!



It's been quite a journey, the biggest project I've ever tried to produce on my own, and I've learnt so much from it. Right now I'm completely exhausted, but excited because I'm getting on a plane in a few hours and jetting off to California.

But once I'm back I'll start posting up concept art and stills on here, and concentrate on getting the official site online, along with streaming versions of the film...


Monday, 19 May 2008

Work Work Work

I'm working like crazy at the moment, trying to finish off my Grip Wrench animated series and clear the decks of work before a much needed holiday. So very nearly there, I'm currently putting together the final episode, number 10, and it should be quite a finale. 

Here's a crop of a background I just drew for it, not very dramatic, but I'm pretty pleased with it. I think I'm gradually getting the hang of this drawing thing. Practice, practice, practice. And you certainly get plenty of that working in animation...



I'm looking forward to getting all this out of the way, not because I'm not enjoying it but because this, along with my other major projects lately (a show for Disney, and the design of the LittleBigPlanet game for PS3) have all been longer than a year in duration. So really wanting to do some quick projects after this. First up will be animating my film for this years PSST! Which I'm looking forward to getting my (hairy) teeth into.

And then finishing the new version of my main website that has been sitting motionless on a harddrive for months. And do a new showreel. And go on holiday (look out California, we're coming to visit next month). And make some puppets. And build a animatronic sasquatch. And get tattoos. And practice growing a bit taller. And writing it all down in a big to-do list.




In other news I've decided the size I'd picked for all images on here was stupidly narrow. So from now on they all going to be a bit wider. Which will look a bit ugly until all the old-sized images fall off the bottom of the opening page - by which time I will have probably decided I want to go for an even wider standard...

 

Wednesday, 7 May 2008

Unitard

I knew my latest episode of Grip Wrench needed a unicorn scene, so during the weekend started sketching some whilst sunbathing, which brought on much amusement from my lazing-around-in-the-sunshine companion. I couldn't see what was funny until she pointed out I drew my unicorns with the horn on the end of the nose, rather than on the forehead.



(the other unicorn on that page was drawn after being shown the error of my ways)

I'd never thought about this before, and had always drawn them that way. I must have been been the laughing stock of the Fantasy Arts Guild. I don't know if they have a Guild, but I expect they do, and spend many a fun-filled evening in the tavern ordering flagons of ale from the "barkeep" and taking turns with the Cloak of Invisibility(+3). I better make sure I don't draw my dwarves too tall or my dragons with fur or I'll get punched on the nose by invisible assailant smelling of Real Ale.

Anyway, thanks to her input I've managed to draw a proper Unicorn now. Here's the final result which I'm currently animating. Horses (and horses with mythical horns) are a nightmare to animate, but a nice challenge.



Funny how all girls, no matter if they are artistic or not, seem to be able to draw perfect horses, when its the one thing that most artists say are particularly hard to draw. I guess it comes from huge amounts of doodling in the back of school-books before discovering they were more interested in having a boy than a pony.



Sunday, 6 April 2008

Ladyflesh of the Ancients

Snow is falling, I'm attempting to watch Renaissance with one eye (not my sort of animation at all, looks like a load of Poser models bumping into each other), and I'm typing this on my new Macbook Pro, surrounded by all the scattered manuals for my newly purchased Adobe CS3 crate of software. 

All this new kit should really speed up my, what I think professionals call, "workflow" - which is just as well, as animation is probably the slowest and most time-consuming artistic medium of all... And what am I using all this new equipment for? Making an old ladies breasts jiggle about. Big lumps of eighty year old ladyflesh pressed up against the screen are probably exactly how Apple Computer Inc were hoping I would unlock my creativity

Here's a still of her, before the top comes off. You wouldn't want to see a static shot of her after that happens, trust me.



Its taken from one tiny scene of my MTV QOOB animated series Grip Wrench, that'll be hitting screens soon (both on the telly, and online). 

...And then all will be revealed (consider that a warning).

Sunday, 13 January 2008

Grip Wrench Premiere

My secret animated series, that I've been working on for longer than I can remember, is going to start being revealed this week, at the Future Film Festival in Bologna, Italy. Funded by MTV's Qoob channel (which also brought us all Grant Orchards exceptionally fun Love Sport series) its a show based around fictional 80's action movie star Grip Wrench.



While Grip maintains a Hollywood career, and acts in various iconic movies from the 80s, he also struggles with the memories of active service in Veitnam, and once the camera starts rolling he starts confusing make-believe with his war-torn memories, causing havoc for himself, his long-suffering director and any other cast members. All of which has some similarities with the happy-faced carnage I filled my 2004 short "Violence" with.

There's 10 episodes in all, although I'm only showing the first 3 this week, based on Vietnam movies, on cult movie The Warriors, and Miami Vice. So if anyone is making a trip to Bologna, hope you enjoy it, and come and say hello. And watch this space for more details, and news on the next 7 episodes.

Here's the posters for the first 3:








Sunday, 2 December 2007

Pictoplasma

I sneaked away from the computer last week to attend the Pictoplasma festival in Berlin. And what a fine time it was. The work shown was of a very high-standard and there were some really interesting guest speakers to meet, like Aaron Stewart , David O'Reilly , TokyoPlastic and DouDouBoy.

David O'Reilly premiered his new short, which was about the closest example I've seen of animation and motion graphics becoming art. And TokyoPlastic previewed their new series of shorts, which have been commissioned by Qoob - in the same way that my new secret project has been, so was interesting to see what they've produced...

Plus it was a great excuse to explore Berlin, consume meat and beer and play ping-pong with teenagers.










Tuesday, 13 November 2007

Interactive Telly Ad

My little characters designed for the GoodThingsShouldNeverEnd Orange Unlimited website are now inhabiting a stop-motion ad on interactive tellyvision, in a handsome production put together by Weapon 7.



Video here.

I really like how this turned out, and the music is nice too. I must get into doing a bit more stop-motion again.

Thanks to Cookie for spotting this.

Saturday, 3 November 2007

Orange Unlimited

I've been working closely with the lovely folk at Poke on the new site for Orange. Its a neverending webpage, because, as they say, Good Things Should Never End.

It's been a great project to work on, a really open brief to just make loads of crazy stuff, my favourite kind of work basically..

Plus you can take the content from the site and share it on your blog, myspace or wherever, just like this: