Showing posts with label flash. Show all posts
Showing posts with label flash. Show all posts

Thursday, 1 October 2009

Odosketch

While my mac is having its motherboard replaced, after burning out just after the warranty ran out (Thanks Apple) and I'm having no luck installing Cs3 onto a temporary machine due to its crazy DRM which won't let me run the software I paid a fortune for (Thanks Adobe) I've been looking around at what online creative tools there are to see if anything can help my predicament. Aviary looks like a real technological marvel and I'll probably try that for a while.

But, the big news is Odosketch. I love it. In many ways there isn't much to it, but that's the point, it's the way it forces restrictions on you. There's no eraser, limited colours, and you can't change the size of the drawing tools. Just like real life. It's exactly like when you're sitting on the train and you have to doodle in the margin of a discarded newspaper with an old biro because that's all you have. And of course that's also when you can do your best doodling.

Here's a couple I did earlier:





Full size versions here and here

Tuesday, 1 September 2009

Fngz Of Fury

Yikes. So busy. Can't complain though - but it has been a month since I updated on here so I'm going to try and start hacking through the backlog. So first up is this the Fngrz of Fury web game I made for Orange with my pals at Poke London and Player3.

The game stars the two guys from the Orange cinema ads (Which are actually really good. The Steven Segal one is my favourite) fighting past a number of characters with the power of texting. So the faster you can type the better you do. A bit like Typing of The Dead from back in the day, except with no shooting, and no zombies. But featuring deadly udders squirting corrosive bad juice.

This was a fun one, as I could really concentrate on the character design and animation (just as well as I had only a few short days to do it). Here's some of the characters, combined together into what we technically call a jpg:



And you can play it now here. I still really struggle to beat the giant hamster. See if you can...

Wednesday, 3 December 2008

Cullumdar

Nearly xmas and it's a busy time of year for a designer/animator person - there seems to be a neverending line of people needing lumps of snow added onto the top of their logos, or animated flakes drifting around their websites or title sequences. Here's my latest yuletide project - I got asked to make a flash advent calendar for top jazzer Jamie Cullum. Here's an image from it.



And you can see the actual calendar (or Cullumdar as I jokingly called it) by running off in this direction. Although nobody will notice I spent ages making the doors open exactly as I wanted to, and hand-making animation on all of them, so they all open very slightly differently. I'm a nutter for things like that.

There's no chocolate behind the doors, but at least you can win tickets to see ACDC or get all arm-wavy with a Nintendo Wii and other less jiggy prizes.