Showing posts with label awards. Show all posts
Showing posts with label awards. Show all posts

Saturday, 15 May 2010

Old Project Roundup: Becoming Merlin



Next in the roundup of projects I forgot to blog: an interactive storybook I illustrated for the BBC with the production handled by my Preloaded pals. And this one is Bafta nominated. Shiny!

I've put some of the final artwork below, along with a couple initial sketches. As this interactive book employed a liquid-layout (where the layout expands and adapts to your screen size) I had to design the illustrations so they could be viewed on small monitors, where you only see a small fragment of the scene, right up to massive screens where you see all the surrounding scene.

So make sure you watch the book fullscreen when you try it out, otherwise you'll only see a small fragment!

Being Merlin

And lovely job by Preloaded on the story engine, animation and voiceover.





Friday, 18 December 2009

Trophy Monkey

I did a bit of designing in the third dimension recently, as I had the huge privilege to design this years re-skinning of the Vector Monkey trophy for Spike TV's annual VGA Awards (the Video Game Awards er.. Awards). Because we (as in Media Molecule, my LittleBigPlanet-making pals) won the award last year for Best Team, Spike TV thought it would fun if we designed this years trophy, so I got busy with the neon paint.


I wanted it to fully embody our Media Molecule way of reusing and re-appropriating found materials, so I came up with a design that changes the content of the statue without changing the physical shape. So, instead of the monkeys face being straight-on, he's looking upwards and crunching on the crown with his bitey maw. OH NOM NOM NOM he later commented.

Here's Jack Black waving one around (which apparently I'm told he broke later, the butterfingered rascal) and Jake Gyllenhaaaal staring at one, wondering what the hell he's looking at.



As it's now become a new tradition for the winner of the Best Team category to design next years trophy I can't wait to see what Rocksteady design. Especially after having my socks and spats blown off by their tremendous Batman: Arkham Asylum.

Monday, 23 February 2009

Chirpy News

I forgot to mention, Grip Wrench, the star of my MTV Qoob animated series has got himself a twitter account, you can follow him here.



So now you can read all about the minutiae of a failed 80s action move star in all it's riveting detail.

Also, LittleBigPlanet just won 8 shiny objects at the DICE awards (from the Academy of Art & Sciences, i.e the Oscar dudes) which were:

Outstanding Character Performance
Outstanding Achievement in Art Direction (yay!)
Outstanding Achievement in Game Direction
‬Outstanding Innovation in Gaming
Console Game of the Year
Overall Game of the Year.
Family Game of the Year
Outstanding Achievement in Visual Engineering



I'll have to put together a bit of list soon of all the other things LBP has won, although might wait till after the Baftas - just in case ;)

Wednesday, 7 May 2008

Webby Winnah!

Yay! Thanks for voting everyone. Orange Unlimited won the peoples vote for the Webbys for Best Visual Design (awards which Vanity Fair calls "Better than the Oscars") so thats nice. I shall now drink drink some beer, rip off my clothes and dance with strangers. East London will probably be evacuated shortly.





Saturday, 12 April 2008

Webby

The great gods of the Internet (I've decided they are called LOLZ & PRON) have decided to award the Orange Unlimited site I made with Poke London a Webby nomination in the "Best Visual Design - Aesthetic" category. 

It's a public vote, so if you feel like voting, or checking out any of the other finalists (all of which are amazing) go henceforth here.

Wednesday, 27 February 2008

Design Museum: Designs of the Year

My eyes are going funny. I've been spending the last few days designing and animating in a retro pixel-art style, and now the world around me is talking on a 16-bit 2D videogame appearance; I'm walking sideways and picking up roast chickens off the ground to regain "health" but at least I seem to have unlimited credits. Anyway, all will be revealed soon, here's a teaser:



Anyway, back in the real, 3D, realistically rendered world, the Design Museum has revealed its "Designs of the Year" Award / Exhibition - and the Orange GoodThingsWillNeverEnd site I produced with Poke is in it. Blimey. It was quite odd to see my animated doodles of vikings and sasquatches featured alongside the iPhone, the Nintendo Wii, Peter Saville's identity for Kate Moss, the Helvetica documentary and the Dior spring collection. But I shan't complain..

I was celebrating far too much to point a camera at anything on the opening night, but since then I've sneaked back and recorded some evidence:













It's a nice exhibition, and worth attending if you're in London, even if you just spend the whole time playing with the Tenori-On machine:

Monday, 11 February 2008

Best Creative Campaign of 2007 is...

....that GoodThingsShouldNeverEnd site I did with Poke, for Orange Unlimited, at least that's according to the Internet Advertising Bureau & Microsoft Digital Advertising who awarded it at its Grand Prix awards, so thats nice. I might buy a iced bun to celebrate.