Showing posts with label pixels. Show all posts
Showing posts with label pixels. Show all posts

Wednesday, 10 June 2009

DuckMonster Destroys PixelToyko OMG!

I've been a bit slow to post this one (although its now very relevant, as if you purchase The Sun newspaper (U.K.) tomorrow you'll find out more) but I was involved in a crazy project recently called RubberDuckZilla for Coca-Colas tasty fruit cocktail "Oasis".




If you visit the site linked below (and have a webcam) you can play various games that I did the 16-bit retro visuals for, after being asked to do them very nicely by PokeLondon. And by harnessing the power of GEEKMAGIC (tm) your webcam puts you inside the game and turns you into a giant duck shooting lazers out of your eyes (a bit like this Project Natel that my old pals at Lionhead are making for Xbox360, but with more wonkiness and lazerin' and explodin' and for a whole load less less money and with less digichildren).

Anyway, you can play the games here:
www.rubberduckzilla.com

And you can watch the tv spot in this handily embedded video:



And, as I said at the top, if you buy The Sun newspaper tomorrow (11th June) and wave it around in front of your webcam you'll be able to unlock some extra special features. Blimey!

Wednesday, 10 December 2008

My favourite LittleBigPlanet level so far

I haven't really been posting any LittleBigPlanet level videos so far, not sure why, in some ways I could be trying to get lots of traffic by shouting I HELPED DESIGN LBP all the time and posting every moment it gets a glowing review (and its had a fair few of those now..) but that just gets a bit annoying and there's plenty of other places you can browse videos of all the amazing things people are making with the game.

But this level really captured my imagination, its so far from the "look" we designed for the game - it reminds me of some of the old LCD Game-And-Watch handheld games I grew up with. And the use of the text (which they've made themselves) is really witty, the way it narrates the level structure, it's almost like a music video..



I'm just finishing off the Grip Wrench website and then I can get back to making my Grip LBP level...

Wednesday, 27 February 2008

Design Museum: Designs of the Year

My eyes are going funny. I've been spending the last few days designing and animating in a retro pixel-art style, and now the world around me is talking on a 16-bit 2D videogame appearance; I'm walking sideways and picking up roast chickens off the ground to regain "health" but at least I seem to have unlimited credits. Anyway, all will be revealed soon, here's a teaser:



Anyway, back in the real, 3D, realistically rendered world, the Design Museum has revealed its "Designs of the Year" Award / Exhibition - and the Orange GoodThingsWillNeverEnd site I produced with Poke is in it. Blimey. It was quite odd to see my animated doodles of vikings and sasquatches featured alongside the iPhone, the Nintendo Wii, Peter Saville's identity for Kate Moss, the Helvetica documentary and the Dior spring collection. But I shan't complain..

I was celebrating far too much to point a camera at anything on the opening night, but since then I've sneaked back and recorded some evidence:













It's a nice exhibition, and worth attending if you're in London, even if you just spend the whole time playing with the Tenori-On machine: