Playful is a great event full of people talking about interesting technology used with playful applications. It's right up my street. So it was nice to be asked to do the branding duties for this years event. Here's some of what I've been doing for them (using the lovely stuff that Poke did for last years event as a jumping off point).
You can see more on the official Playful web home here. Maybe you'd even like to score a brace of tickets while you're there too.
I'll also be speaking at this years event, so would be grand if a few folk turn up to see. I'll probably natter about some LittleBigPlanet related stuff, like about avatars and customisation and remix culture. Or maybe I'll just draw a cock on a flip-chart. We shall see soon enough.
Monday, 7 September 2009
Tuesday, 1 September 2009
Fngz Of Fury
Yikes. So busy. Can't complain though - but it has been a month since I updated on here so I'm going to try and start hacking through the backlog. So first up is this the Fngrz of Fury web game I made for Orange with my pals at Poke London and Player3.
The game stars the two guys from the Orange cinema ads (Which are actually really good. The Steven Segal one is my favourite) fighting past a number of characters with the power of texting. So the faster you can type the better you do. A bit like Typing of The Dead from back in the day, except with no shooting, and no zombies. But featuring deadly udders squirting corrosive bad juice.
This was a fun one, as I could really concentrate on the character design and animation (just as well as I had only a few short days to do it). Here's some of the characters, combined together into what we technically call a jpg:
And you can play it now here. I still really struggle to beat the giant hamster. See if you can...
The game stars the two guys from the Orange cinema ads (Which are actually really good. The Steven Segal one is my favourite) fighting past a number of characters with the power of texting. So the faster you can type the better you do. A bit like Typing of The Dead from back in the day, except with no shooting, and no zombies. But featuring deadly udders squirting corrosive bad juice.
This was a fun one, as I could really concentrate on the character design and animation (just as well as I had only a few short days to do it). Here's some of the characters, combined together into what we technically call a jpg:
And you can play it now here. I still really struggle to beat the giant hamster. See if you can...
Labels:
animation,
character design,
flash,
games,
orange
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