Monday, 6 April 2009

WibbleDone

The cream has curdled, the rackets are splintered, the nets are packed away, and Cliff Richard has been returned to his sound-proof cage. And now we are left with the artwork that Cookie & I frantically generated in our Layer Tennis match last friday, and the fine prose commentary of Anne who managed to write it up at a zillions words per minute.

Each volley lasted 15 minutes, here they are all stacked up. Cookie won the toss and went first, creating the beautiful image of Albion which set a fantastically high standard. A standard that I fumbled with in my first volley, panicking about time-management rather than getting on with making something nice. At least my return had a sea monster in it, and an obscure reference to LittleBigPlanet with him saying YARG! (the name of cheese that was chosen as a codename for our latest game update, which is produced in Cornwall, where I'm from).

Anyway, here's the collected volleys. Scroll down for more waffle.



I think I managed to improve with subsequent volleys, finding my stride and just getting more comfortable with working in this way. I guess the x-ray of the cod-piece is probably my favourite round of my images, I'm not really sure that's what a gentleman would keep in his cod-peice, but if I could carry around some ninja stars, a pint and a cod with me at all times I probably would.

It was great fun to participate, and a real honour to play, exhausting too. A combination of exhaustion and a couple-too-many post-match Margaritas led to me falling asleep on the Tube on the way home and me getting picked up by the police. Beat that Mr McEnroe.

Thursday, 2 April 2009

Photoshop Tennis

The Pims has been poured, the lawns have been trimmed, the strawberries are on ice. It's must be almost time for my Photoshop / Layer Tennis match with Cookie. You can follow the progress of the match here, commentary will be provided by Anne from I Like, and many thanks to Coudal and Adobe for running the whole thing.

For those that don't know the procedure, the 2 of us will be taking it in turns to create artwork in a series of volleys, building on what has just gone before. And with only 15 minutes for each turn its going to be a mad flurry of paper, crayons and Wacom pens. Here's an image I warmed-up with, it was done in 7 minutes so maybe there's still hope for me.

Thursday, 19 March 2009

Self Portrait

Just doodled a portrait of myself (it was needed for an animation festival that I'm supposed to be talking at).

The old one I did in LittleBigPlanet that's used as a sticker, and crops up everywhere was a bit out of date on the haircut (or lack of) so I've done an updated version. HAIR POWER.

Monday, 9 March 2009

200 Edges

Edge has always been my favourite games magazine - I really like their unapologetic mission to examine and celebrate the best of videogame culture with writing that is leagues above most of the PR-driven "Churnalism" that's also out there. And its always been a beautiful thing to look at. I still remember buying Issue 1 and holding it with wonder as i starred at these amazing pages from the future (although, as it was all about how the 3DO was going to conquer the world, it doesn't always get everything right).

Anyway, so in order to make me feel old and grown-up they've gone and made a couple hundred issues since then. And to celebrate this milestone they've got 200 different covers this month, and if you're a subscriber you get one designed by me and my little Sackboy helper.



There's a bit of an ugly watermarked CVG logo slapped on there so hopefully I can provide one without that soon.

It's the third cover I've worked on for Edge, but probably the one I had the most fun making. And didn't hurt my eyes as much when making it as the one for issue 120 for Jeff Minters Unity project!

Sofa Surfers

Some very brave friends decided to supply alcohol and pens to all of us that came to their housewarming party to decorate their sofa. Here's some photos of its development/deterioration. I like the photo of me, Nicky and Cookie each beavering away on different cushions - wish I'd worn a single coloured t-shirt too, my plaid ruins the composition!







I really need a haircut, Nicky nearly used-up a whole Sharpie pen trying to draw my portrait...

Wednesday, 4 March 2009

Psst! London Screening

Psst! Pass It On has got a London screening, far handier than that one in LA the other day, so I'll be going along, hope some of you other cockney-sparrows come too. Here's the details:

(Psst! is a collection of 17 collaborative films made by some very clever people. I made a bit too, about a young womans sexual awakening with a snail. Saucy.)

Monday, 23 February 2009

Chirpy News

I forgot to mention, Grip Wrench, the star of my MTV Qoob animated series has got himself a twitter account, you can follow him here.



So now you can read all about the minutiae of a failed 80s action move star in all it's riveting detail.

Also, LittleBigPlanet just won 8 shiny objects at the DICE awards (from the Academy of Art & Sciences, i.e the Oscar dudes) which were:

Outstanding Character Performance
Outstanding Achievement in Art Direction (yay!)
Outstanding Achievement in Game Direction
‬Outstanding Innovation in Gaming
Console Game of the Year
Overall Game of the Year.
Family Game of the Year
Outstanding Achievement in Visual Engineering



I'll have to put together a bit of list soon of all the other things LBP has won, although might wait till after the Baftas - just in case ;)

Friday, 13 February 2009

Loving Day



I doodled this, to say hello world, you're looking sexy today. Lots of updates to come soon.

Monday, 26 January 2009

Psst!

I've been asked to make a film for this years PSST! Pass It On - 17 collaborative films made by covens of motion-graphics warlocks and animation alchemists. It'll be launching around the world at various events in the next few weeks, and you can pre-order the DVD here.

My film is a collaboration with Bran Dougherty-Johnson of Grow Design Work and my particular section concerns a time-traveling aphrodisiac, a cup of tea, and a famous nursery rhyme. It looks like this:



Monday, 19 January 2009

Taken Hart

Tony Hart, one of my biggest influences as a child, and the person who got me into this whole drawing malarky has sadly died. I was lucky enough to met him a few months ago and was able to chat a little with him about art and inspiration. It was an emotional experience.

I've written a tribute to him on the Media Molecule blog, talking a little more about his influence on LittleBigPlanet and the little gang of us that made it.

Wednesday, 24 December 2008

Christmahs

Happy Christmas everyone, hope you all have a good holiday. I'm spending mine recharging my creative batteries with experimental cookery, stirring my lethal mulled-wine recipe with a protective gauntlet and also crafting something that will be revealed in the next update after xmas.

To celebrate the holidays here's a long-lost poster from Grip Wrench's ill-judged Christmas cash-in film from 1987, Daddy Christmas: Chimney Interceptor, which I found tucked down the back of my OS/X Finder.




And if you're looking for something to watch in the post-lunch vacuum I'd recommend the adventures of Cookie (Illustrator, Explorer, Fellow Margarita Connoisseur) He's edited together highlights of the 3000 mile trek he made earlier this year up the CDT (which I still thought was woodwork class).

Looks like perfect xmas viewing, especially as there's nothing on the telly anymore, and it doesn't feel right playing Dead Space on Christmas Day.

Friday, 19 December 2008

Little Big Metal Gear Solid Planet

SACK! SACK! SAAAAACK!
I love Metal Gear Solid - and its unusual mix of Japanese technology, high drama and moments of complete silliness. So when we set to work on making a new pack of MGS themed levels, stickers, costumes and materials for LittleBigPlanet I declared the world officially full of win.

It's been amazing to have access to all the original files used to make the MGS games, and Konami and Kojima Productions have been brilliant about letting us re-imagine their world in our little universe. A world in which assault tanks are made out of cardboard, weapons shoot paint and the major characters are recreated in doodles and stickers - which I've had a lot of fun designing and also directing this trailer which shows it all off..



I've also been wondering what I'd call myself if I was a Metal Gear Solid character (bearing in mind this is a universe filled with characters called things like Screaming Mantis and Revolver Ocelot).

So far I'm favouring Giggling Mandrake or Petulant Sea Cucumber.

Friday, 12 December 2008

MAN OF MEAT. MAN OF ACTION.

I've finally put my website for Grip Wrench live. It's the animated series I made for MTV QOOB, featuring Hollywood hardman, Vietnam veteran and fearless patriot Grip Wrench. And basically gave me plenty of sleepless nights for a year and a half while I was trying to animate all 10 episodes on my own (whilst doing LittleBigPlanet at the same time). What a nutter.



Anyway, its probably best if you just go and have a look yourself, there's some iphone wallpapers too (which I think all promo websites have to have now by law..) desktop backgrounds and of course all 10 episodes are on there, although here's an embedded episode which is one of my favourites:

Wednesday, 10 December 2008

My favourite LittleBigPlanet level so far

I haven't really been posting any LittleBigPlanet level videos so far, not sure why, in some ways I could be trying to get lots of traffic by shouting I HELPED DESIGN LBP all the time and posting every moment it gets a glowing review (and its had a fair few of those now..) but that just gets a bit annoying and there's plenty of other places you can browse videos of all the amazing things people are making with the game.

But this level really captured my imagination, its so far from the "look" we designed for the game - it reminds me of some of the old LCD Game-And-Watch handheld games I grew up with. And the use of the text (which they've made themselves) is really witty, the way it narrates the level structure, it's almost like a music video..



I'm just finishing off the Grip Wrench website and then I can get back to making my Grip LBP level...

Wednesday, 3 December 2008

Cullumdar

Nearly xmas and it's a busy time of year for a designer/animator person - there seems to be a neverending line of people needing lumps of snow added onto the top of their logos, or animated flakes drifting around their websites or title sequences. Here's my latest yuletide project - I got asked to make a flash advent calendar for top jazzer Jamie Cullum. Here's an image from it.



And you can see the actual calendar (or Cullumdar as I jokingly called it) by running off in this direction. Although nobody will notice I spent ages making the doors open exactly as I wanted to, and hand-making animation on all of them, so they all open very slightly differently. I'm a nutter for things like that.

There's no chocolate behind the doors, but at least you can win tickets to see ACDC or get all arm-wavy with a Nintendo Wii and other less jiggy prizes.

Tuesday, 11 November 2008

onedotzero london

This weekend onedotzero pounces on London once again, squirting cutting edge images into peoples astonished eyeballs and I'm premiering one episode of Grip Wrench during it.

The episode is called P.R.E.S.I.D.A.T.O.R and marks Grip Wrench's attempt to move out of action movies and into politics, with the aid of his monster truck, his pet leopard and enough explosives to knock the sun out of the sky.

I've stuffed in a few images below, but if you want to see it properly come along on friday (although I think that's sold out) or Sunday. Its in the wow+flutter programme of onedotzero at the BFI, London. More details here.

Hope to see you there!


Grip teaches some under-privileged children how to pilot an attack-helicopter.



Our hero likes to travel in style. Monster-Truck style.



Showing his artistic side, Grip paints this scene of him, his mother, and a terrorist.

Tuesday, 4 November 2008

Little Big Disc

Finally today, after about 3 years, LittleBigPlanet, the Sony Playstation 3 game I've been fiddling around with and designing comes out in Europe! (It should have been out a couple of weeks ago, but we had a slight hiccup with a licensed music track which was all over the news for a few days until Mr Russell Brand and Mr Jonathan Ross managed to divert the press once again).

Look here it is, in the box:



Note the cunning use of the Rexbox knight logo that has sneaked onto the disc, and is about 4 times larger than the Sony logo next to it, mhahaha.

Anyway, so now you should be able to buy the game pretty much anywhere - and although I would say this, I hope you do, because its a really fun game and more than that, it's been designed so that anyone can build and share their own levels and enviroments in the game with the rest of the world (well, the rest of the world that has a PS3 and a net connection).

I'm really looking forward to seeing what everyone makes - because its been a long time since it was possible to really make games in your bedroom (I once made a very ambitious cyberpunk RPG with my friend Richard on the Amiga written in AMOS, with a disturbingly realistic death animation of your character slipping around in their own blood. Ah, happy days.) So I'm really hoping with this game we'll see the same kind of mad creativity you used to get back in the 80's when people used to make games about stuff that interested them, no matter how small and mundane or surreal and fantastical - rather than just rehashing what sold quite well last season.

Here's a few examples of fun stuff people have made so far (as its already just been released in USA and Japan)

Kaneda's bike from the Akira movie.
A music video using the tilt-controller and automatic lip-synch.
A car that plays Sweet Child O Mine as you drive.
A cardboard remake of Gradius.
A very topical election level.
A Joker costume.

Plus 1000s of fun levels that you just have to play to enjoy. The mad thing is everytime I turn on my PS3 theres hundreds more to play, it's a constant distraction and it's ruining my life. But in the best possible way!

And if you make anything with LittleBigPlanet, let me know - I want to see :)

Wednesday, 29 October 2008

Reel of Show

Having got a load of projects out of the way I've had a little bit of spare time to cobble together a new showreel, filled with the things I've been doing for the last year or so. Here it is, via the lovely Vimeo (although, I reckon the version on facebook is better quality, which you can watch here)





So, for a bit of a rundown of whats in there, its got:
LittleBigPlanet (Intro, Motion Graphics, Game Graphic and Visual design)
Grip Wrench (Directing, animating, writing, doing the pictures, basically making it)
Orange Unlimited (Designing & animating)
Orange Mr. Sim (Designing & animating)
Orange Nokia (Designing & animating)
PSST! Pass It On (Directing/Animating)
And some older bits like Masked Balls (E4), Legends (onedotzero), Violence etc

Now I just need to get on and finish the new Rexbox website...

Monday, 13 October 2008

LittleBigPlanet BigLittleShop

As the LittleBigPlanet hype machine rumbles on, Sony have built a pop-up shop in London, themed around the game, to run creative workshops, give punters the chance to play it on PS3, and hopefully buy it once it comes out next week!

It's a really nice design, giant furniture that makes even the largest visitor feel tiny and child-like, huge Sackboy dolls, and it was fun to see my artwork plastered (or should that be stickered) all over the walls. It's basically the closest you'll ever get to being inside the game unless you mess up like Jeff Bridges in Tron and get beamed into your PS3.

Unfortunately when I skivved off work today to return to take some pictures it was closed for the day, so all of these where taken from the outside, and without happy-faced monsters fighting with their parents for "just one more go" - which it was like at the weekend. Even TVs Jonathan Ross was spotted there on Sunday playing it with his kids and doodling on the doodle wall. Awright.








More pictures on my Rexbox Facebook page.

If you fancy coming along the address is:

Unit 1&23 Thomas Neal's Centre,
Covent Garden, London, WC2

Saturday the 11th Oct 2008 to
Monday the 17th Nov 2008

Monday, 6 October 2008

Mr Sim

As I was logging into my Facebook page this morning I got assaulted by a load of banner adverts with things whizzing about and distracting me, and they were more distracting to me than usual because I made them.

Orange and Poke asked me to work up a character I was playing around with back when I was illustrating and animating the Good Things Should Never End site: an animated Sim card. And he's now gone on to star in a number of ads and print stuff. Famous little fella.

Mister Sim is a miscevious little chap, obsessed with eating and talking and flashing his gold gnashers. He's just generally extremely mouthy despite his tiny size, as you can see from some of the examples I've lifted out of the ads below.

Orange have also made him a fan page too on Facebook, although be careful: he does bite.