Showing posts with label sketchbook. Show all posts
Showing posts with label sketchbook. Show all posts

Saturday, 16 January 2010

NYC Sketchbook: Pages 1 & 2

Here's a couple pages from my latest sketchbook, a wonky improv tale of a troubled individual and the tiny Space Jesuit that looks after him.



Drawn while traveling around NYC over the Christmas & New Year. (Happy New Year everyone!)

I'll post some more soon..

Tuesday, 21 July 2009

Letting The Beatles Be

I got asked recently to take part in a fun project - redesign or reinterpret the cover of any album from the top 100 albums of all time (as chosen by Pitchfork) for the folk at Becks Beer.

So I leapt on "Let it Be" by The Beatles (well, actually I leapt on Purple Rain, but Kate Moross had already picked that one, so I swapped pvc and superbikes for coudroy and facial hair). I've written up in more detail on Becks' Flickr page my thoughts behind choosing this cover, mainly for the challenge of creating a likeness of the band while also sticking with my bold style, so you can read more about it in detail there.

But here's the image:





And here's some work-in-progress, as you can see from the Ringo sketch I was originally thinking of using a more realistic style, closer to brilliant artwork they used themselves on Revolver (by Klaus Voormann) before switching back to a bolder simpler style so I could concentrate on getting likenesses with as little extraneous detail as possible.





And in Beatles related news, there's a new trailer out for the forthcoming Beatles Rock-Band game, which, although I have not interest in actually playing, looks amazing in the Sgt Pepper segment at about 1:00 in. I want to see more games that use colour, lighting and post-effects like that more. Down with polycounts! Up with art direction!

Monday, 18 May 2009

Doodlebook Dump One

As I was saying in the last post, I've been scanning in my sketchbook for this months Computer Arts magazine feature. And I'll put them (and a few more) up here on The Internets for all to see. So here's the first batch of impenitable doodling, these examples are more about story development, I'll post some others soon thant show character development.




These all feature work for my Grip Wrench series for MTV. As you can probably see, most of my thought process happens on paper, and really consists mainly of doodling ideas until I get enough of a collection to edit down into something fit for human consumption...

Here's some close-ups:









Tuesday, 12 May 2009

Sketching in Computer Arts

There's a new issue of Computer Arts out, and once again, I've breached security and sneaked into the magazine, this time in a leading feature on designers and their sketchbooks. There's some great stuff in there, and it's always interesting to see how other artists think on paper, and formulate ideas before launching into the final piece. My bit has some character designs from the Disney pilot show I made a while back, and some development stuff for my Grip Wrench show.

I'll put some of the scans I took of my sketchbooks on here in the next week or two (including a load not seen in the article). In the meantime here's me, browsing the magazine just now: